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Harpoon V

Harpoon V


Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as...   [click here for more]
Admiralty Trilogy Group  $20.00

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Harpoon V Player's Handbook

Harpoon V Player's Handbook


This Player's Handbook for Harpoon fifth edition collects all the tables in the rules and organizes them for quick reference to speed play. It is not a complete rules set, but players can use the handbook to consult rules tables without having to pass a rules book back and forth. ...   [click here for more]
Admiralty Trilogy Group  $4.00

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America's Navy

America's Navy


America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and  any modifications and refits over time,...   [click here for more]
Admiralty Trilogy Group  $16.00

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Russia's Navy

Russia's Navy


Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It  is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over...   [click here for more]
Admiralty Trilogy Group  $16.00

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America's Aircraft

America's Aircraft


America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many...   [click here for more]
Admiralty Trilogy Group  $16.00

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Russia's Aircraft

Russia's Aircraft


Russia’s Aircraft lists aircraft in service between 1955 and the present day in Naval Aviation (AVMF), the Military Air Force (VVS), and the Air Defense Forces (PVO), and Long-Range Aviation (DA). It can be used as a sourcebook for Harpoon, fifth edition. Organized as a collection of annexes, it provides statistics on aircraft and any modifications or upgrades they received, sometimes...   [click here for more]
Admiralty Trilogy Group  $16.00

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Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing


Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. CaS emphasizes technical and historical accuracy using a...   [click here for more]
Admiralty Trilogy Group  $14.00

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Fear God & Dread Nought 2nd Edition

Fear God & Dread Nought 2nd Edition


Fear God & Dread Noughtis the Admiralty Trilogy Group’s tactical game covering war at sea from 1906 - 1925. Players can use ships, aircraft, and submarines to fight historical battles or experiment with “almost happened” or “what if” scenarios. While comprehensive, the rules are easy to follow for both experienced gamers and those new to naval gaming. They cover...   [click here for more]
Admiralty Trilogy Group  $18.00

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Arctic Fleets

Arctic Fleets


Arctic Fleets provides the ships, aircraft, weapons and sensor data for the navies and air forces of Finland, the Netherlands, Norway and the Soviet Union (We know the Netherlands isn’t in the Arctic, but we had to put it somewhere) to use with Command at Sea 4th edition. Earlier listings of Russian and Dutch ships and aircraft have been updated with information from many new reference...   [click here for more]
Admiralty Trilogy Group  $15.00

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High Seas Fleet, 2nd Edition Annex Booklet

High Seas Fleet, 2nd Edition Annex Booklet


The High Seas Fleet Data Annexes booklet provides the ship and aircraft data needed to play the High Seas Fleet Scenarios, as well as data for the major units and some “almost built” classes. The annexes cover the ships and aircraft of Austria-Hungary, France, Germany, Great Britain, Japan, Russia, and Turkey. This second edition of the Annexes has corrected...   [click here for more]
Admiralty Trilogy Group  $17.00

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Command at Sea, 4th ed, 2nd printing Player's Handbook

Command at Sea, 4th ed, 2nd printing Player's Handbook


This handbook contains all the charts and tables from the Command at Sea, 4th edition rules. It speeds play by allowing players to have their own copy of the parts of the rules most often used. ...   [click here for more]
Admiralty Trilogy Group  $2.00

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Fear God & Dread Nought 2nd Edition Player’s Handbook

Fear God & Dread Nought 2nd Edition Player’s Handbook


The Fear God & Dread Nought, 2nd edition Player’s Handbook is a collection of the charts and tables that appear in the FG&DN 2nd edition rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets and data annexes. ...   [click here for more]
Admiralty Trilogy Group  $2.50

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Dawn of the Battleship

Dawn of the Battleship


Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real...   [click here for more]
Admiralty Trilogy Group  $12.00

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Rising Sun, 3rd edition

Rising Sun, 3rd edition


Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Comand at Sea. Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts. The original edition of Rising Sun was the first supplement published...   [click here for more]
Admiralty Trilogy Group  $15.00

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Dawn of the Battleship Player's Handbook

Dawn of the Battleship Player's Handbook


This is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets. ...   [click here for more]
Admiralty Trilogy Group  $3.00

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Mighty Midgets, 2nd edition

Mighty Midgets, 2nd edition


During World War II, battleships and aircraft carriers often overshadowed the exploits of motor torpedo boats and motor gunboats. However, these mighty midgets performed invaluable services, venturing out night after night to face enemy naval, air, and ground forces. They operated in every major theater, from the warm waters of the Pacific and Mediterranean to the cold waters of the North Sea. ...   [click here for more]
Admiralty Trilogy Group  $16.00

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Best of the Naval SITREP

Best of the Naval SITREP


Best of the Naval SITREP collects articles on naval history, technology, wargaming techniques, book reviews, and of course, scenarios for Command at Sea and Harpoon (we hadn’t published FG&DN yet). First published from October 1994 to October 1997 (issues #1 to #13 of the Naval SITREP), the twenty-plus year old articles have been updated the current edition...   [click here for more]
Admiralty Trilogy Group  $14.00

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High Tide Scenario Book

High Tide Scenario Book


Based on what we have learned since the collapse of the Soviet Union, High Tide compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. The 128-page scenario book provides thirty naval battles, covering all types of naval operations: antisubmarine warfare, convoy operations, mining missions, amphibious landings, air strikes on land...   [click here for more]
Admiralty Trilogy Group  $16.00

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Persian Incursion (all three booklets)

Persian Incursion (all three booklets)


Persian Incursion explores the political and military effects of an Israeli air campaign against Iran to prevent them from building a nuclear weapon. It uses rules adapted from Harpoon to resolve the military action. But its goal is to look beyond the military action by modeling the political and intelligence actions and consequences of a potential political conflict by including a card-based...   [click here for more]
Admiralty Trilogy Group  $32.00

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Persian Incursion Target Folders

Persian Incursion Target Folders


Persian Incursion explores the political and military effects of an Israeli air campaign against Iran to prevent them from building a nuclear weapon. It uses rules adapted from Harpoon to resolve the military action. But its goal is to look beyond the military action by modeling the political and intelligence actions and consequences of a potential political conflict by including a card-based...   [click here for more]
Admiralty Trilogy Group  $12.00

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Persian Incursion Briefing Booklet

Persian Incursion Briefing Booklet


Persian Incursion explores the political and military effects of an Israeli air campaign against Iran to prevent them from building a nuclear weapon. It uses rules adapted from Harpoon to resolve the military action. But its goal is to look beyond the military action by modeling the political and intelligence actions and consequences of a potential political conflict by including a card-based...   [click here for more]
Admiralty Trilogy Group  $12.00

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Persian Incursion Rules

Persian Incursion Rules


Persian Incursion explores the political and military effects of an Israeli air campaign against Iran to prevent them from building a nuclear weapon. It uses rules adapted from Harpoon to resolve the military action. But its goal is to look beyond the military action by modeling the political and intelligence actions and consequences of a potential political conflict by including a card-based...   [click here for more]
Admiralty Trilogy Group  $12.00

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FG&DN 2nd Edition Jumpstart

FG&DN 2nd Edition Jumpstart


This free Fear God & Dread Nought 2nd edition Jumpstartbooklet includes a learning scenario and an abbreviated rules set that allows players to try out the rules. It is not a complete rules set. ...   [click here for more]
Admiralty Trilogy Group   FREE 

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Harpoon V Jumpstart

Harpoon V Jumpstart


This Jumpstart is a free introdution to the new fifth edition version of Harpoon. It includes a rules summary and a sample scenario, diagrammed and heavily annotated to explain play. The summaries cover the basics of game play and important changes from earlier editions of the game. We encourage you to download it, share with anyone who might be interested, and please email us at adtrgroup@aol.com...   [click here for more]
Admiralty Trilogy Group   FREE 

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Persian Incursion Sample Rules

Persian Incursion Sample Rules


Persian Incursion explores the political and military effects of an Israeli air campaign against Iran to prevent them from building a nuclear weapon. It uses rules adapted from Harpoon to resolve the military action. But its goal is to look beyond the military action by modeling the political and intelligence actions and consequences of a potential political conflict by including a card-based...   [click here for more]
Admiralty Trilogy Group   FREE 

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