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The Way of the Warrior - WWII
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The Way of the Warrior - WWII

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The Way of the Warrior (WoTW) is a solo system to simulate small tactical war operations during World War II; you will be in charge of an infantry squad during a series of missions: you can play a single mission or a campaign game where you'll be able to improve the skills of your soldiers (while facing the inevitable losses).

This completely redesigned edition of WotW provides you two options to play the game:

  • Portable game: just print a few paper sheets and take your pencil and one die; no components to prepare and a very limited space required on your table.
  • Table Top game: play the game using counters (230+), cards (100+) and a playmat.

Both options share the same common set of rules and provide the same content, but on a different format; you can of course mix the two options, for example using the Table Top version at home and continuing your camapign with the Portable version while traveling.

The game covers the European Theatre of Operations, allowing you to lead the forces of one of seven possible armies: Commonwealth, Finland, France, Germany, Italy, USA or USSR.

The terrain for each mission is generated on the basis of the selected theatre of operation, including:
 

  • Central and Eastern Europe (general)
  • Winter War (Finland, Russia)
  • Normandy
  • Beach head


Additional rules for Airdrop missions are also available: with 25 different objectives, WoTW provides a great choice of tactical challenges.

 
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Discussions (3)
Customer avatar
Larry C December 29, 2019 1:57 pm UTC
PURCHASER
To All...Gottardo answered my questions and fixed the issue within 12 hours!!!! He has set a service that many strive for but seldom reach. Great work. This purchase is well worth the price and is an outstanding bargain. Plus, it's fun to play. I suggest playing the portable and moving onto the table top once you see how the system works. Thanks for a superb game.
Customer avatar
Larry C December 28, 2019 11:29 pm UTC
PURCHASER
Excellent game, I concur with William C's comments. However, I have a few questions.
1. Can you better explain the Ambush trait? Do the enemy fire before you? Move before you? It seems to be missing a better explanation.
2. Several patrols have 9+ Patrol, 8+ Patrol, etc. Do you roll the number or higher to activate enemy patrol?
Finally, in the download for the Table Top Components, I cannot open the downloads for (1) the example of play for the table top game and (2) the play area. All the others open without problem. Please correct this issue.
Customer avatar
Gottardo Z December 29, 2019 11:58 am UTC
PUBLISHER
Hi Larry: first of all thanks for the support.
1) Ambush trait clarification. When you encounter an Enemy with this Trait, your units will skip the next Team Activation segment since they have been ambushed by the enemy. Since the combat sequence is composed of:
• Team Activation
• Enemy Activation
• Rout Check
This means that the enemy will be able to fire/move before you. I will clarify this trait in the next version of the rules.
2) Obstacles include strings like 9+ Patrol: this means that the Patrol is placed on the field only if roll (2d6) this number or higher.

I've just re-uplodaded the Table Top Components file that should fix the problem: let ne me know if the problem still remain.
Customer avatar
william C December 22, 2019 1:55 pm UTC
PURCHASER
From the start I will preface this by saying I am a fan of Gottardo's (Zak's) games, having bought all of his work here.

However, if you have bought previous titles such as Rifles in the Ardennes/Pacific you will know what you are getting here and you will have a good idea of the great gameplay in these packages. In many way WotW is the big brother of the two Rifles games, bringing more detail and variety albeit at the cost of some more complexity.

The rules and charts are presented in a straightforward way and although graphically they are not flashy, they are functional. This time around you will probably need a careful read through and play a couple of trial games , but once you get the hang of it, the games flow smoothly and you will not be referring back to the rulebook that often. Note english is not zak's first language so occasional typos creep in - eg in the rules we get Weath filed instead of Wheat but it is not a biggie.

Most interestingly there are two versions...See more
Customer avatar
Richard S December 31, 2019 10:47 pm UTC
I’ve got both ‘Rifles’ games. I’m wondering if there is enough difference in this game to warrant buying it?
Customer avatar
Gottardo Z January 03, 2020 1:16 pm UTC
PUBLISHER
I've found difficult to give an answer: Rifles and WoTW try to represent the same small squad tactical operations so there are many elements in common. The mechanics are of course different, with different approaches to represent the terrain, the events and the combat: possibly you could wait until the Sci-Fi version of WoTW will be released to get something really different. Thanks in any case for the interest in the game.
Customer avatar
Richard S January 10, 2020 8:05 am UTC
Thats an honest reply Gottardo. Thanks! I think I will wait for the Sci fi version then. Looking forward to buying Rifles on the Penninsula!
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Product Information
Copper seller
Author(s)
Pages
24
Publisher Stock #
WOTW-WWII-01
File Size:
40.6 MB
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Original electronic
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File Last Updated:
December 29, 2019
This title was added to our catalog on December 13, 2019.
Publisher
STUDIUM CMLXV
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