Browse Categories

Top 100 Products
01.Fighting Wings, Third Edition Game Rules and Play Aids Bundle

Fighting Wings, Third Edition Game Rules and Play Aids Bundle
by Clash of Arms Games

This is the latest version of COA’s well-received Fighting Wings (FW) WW-II air combat series game rules, as released in Wings of the Motherland. This edition incorporates 15 years of minor improvements from second edition rules play, all the second edition errata and also introduces some major revisions to certain aspects of play for increased modeling accuracy and ease of play. Sections...   [click here for more]
02.Old School Tactical Vol II: Pocket Battles

Old School Tactical Vol II: Pocket Battles
by Flying Pig Games

Since the game's inception, players have asked for smaller game maps. Now they are here. You'll get TWO 11" x 17" two-sided geomorphic maps, and FOUR scenarios to go with it. One side of the game map will depict summer terrain in the European countryside, the flip side will depict the same area in the winter. ...   [click here for more]
03.Yaah! Magazine and Complete Wargame #13

Yaah! Magazine and Complete Wargame #13
by Flying Pig Games

Here comes lucky number thirteen. Yaah! #13 that is. This issue comes jammed with the usual number of entertaining articles, a damn fine game, and wait for it… scenarios and variants are back. First up is the The Battle of Hue! A solitaire game designed by Jay Ward and based on his popular Tiny Battle Publishing title, The Battle for Ramadi. The Battle for Hue! Allows gamers to control the...   [click here for more]
04.Old School Tactical Vol. III

Old School Tactical Vol. III
by Flying Pig Games

Old School Tactical (OST) Vol III brings the popular OST system to the Pacific Theater of World War II. Fight in the jungles and on the beaches against both the Imperial Japanese Army and Naval (Marine) units. Unlike other OST soldiers, the fanatical Japanese have no Gut Check number, preferring death to dishonor. The Japanese also come with the new tank-killer units and, of course, rules for the famous...   [click here for more]
05.Combat Team Command

Combat Team Command
by Rory Crabb

Welcome to Combat Team Command, a set of miniature wargame rules that allow players to take on the role of a battlegroup commander in charge of a combined arms force using small scale minuatues such as 1/300, 1/285, 10mm or 15mm. The rules provided in this book deal primarily with the cold war period, notably a hypothetical third world war during the 1980s. The rules can be used to fight earlier...   [click here for more]
06.Attack Vector: Tactical, 2nd Ed. Bundle

Attack Vector: Tactical, 2nd Ed. Bundle
by Ad Astra Games

The Origins Award-winning game of hard science space combat! Take command of a fusion-propelled spaceship, using the most scientifically accurate model of Space Combat ever put into a game, all with clever play aids and mechanics that hide the math so you can focus on maneuver, timing and resource management! Fuel fractions with the calculus pre-done for you, declining mass fractions, an easy...   [click here for more]
07.Battle of the Somme

Battle of the Somme
by Minden Games

Battle of the Somme is a solitaire, tactical (individual men) WW1 board wargame simulating some of the events of July 1st, 1916, the first day of the Somme campaign, and the bloodiest day in British army history. In the game, you (the gamer) take charge of one 45-soldier platoon going over the top against the German trenches and machine guns opposite (played by the game system), in various...   [click here for more]
08.The Way of the Warrior - WWII

The Way of the Warrior - WWII

The Way of the Warrior (WoTW) is a solo system to simulate small tactical war operations during World War II; you will be in charge of an infantry squad during a series of missions: you can play a single mission or a campaign game where you'll be able to improve the skills of your soldiers (while facing the inevitable losses). This completely redesigned edition of WotW provides you two options to...   [click here for more]
09.Five Leagues from the Borderlands 2E

Five Leagues from the Borderlands 2E
by Nordic Weasel Games

Welcome to the edge of civilization, where brigands rule and where the shadows are long. In tiny villages, people huddle in fear as terrors prowl the night. Out here, your word is as good as your sword and nobody will miss you. Five Leagues From the Borderlands is a set of solo miniatures rules for fantasy campaign games. Taking inspiration from gritty "medieval-fantasy" like The...   [click here for more]
10.Five Parsecs: Salvage Jobs

Five Parsecs: Salvage Jobs
by Nordic Weasel Games

This expansion adds Salvage Jobs to the Five Parsecs From Home game system. With these rules you can obtain a license, dig around old starship wrecks and get in a shoot-out over the loot. Updated, tweaked and improved from the original version, this expansion includes all the extra detail needed to work in the current version of the Five Parsecs rules set, letting your crew take on a quest one...   [click here for more]
11.It's Getting a Bit Chile

It's Getting a Bit Chile
by Wargaming for Grown Ups

"It’s Getting a Bit Chile" is a set of tabletop rules written specifically for land battles during the Pacific War of 1879-1884, between Chile and an alliance consisting of Peru and Bolivia. Starting as a dispute over the taxation of mining rights, the “10 Cent War” was a protracted and brutal conflict that changed the face of Pacific Coast South America. Using a gridded playing area...   [click here for more]
12.Starship! 3D Miniature Space Combat

Starship! 3D Miniature Space Combat
by Scale Creep Miniatures

If you are looking for an exciting, laser-blasting, torpedo-firing, fighter-launching kind of spaceship combat game, then you've come to the right place! Unlike other space combat games on the market, Starship! is played in a real, three-dimensional environment! Ships gain and lose altitude with the use of the Battlepole ©, "flying" through six different flight bands as they maneuver into...   [click here for more]
13.Great War Salvo! 3rd ed.

Great War Salvo! 3rd ed.
by Minden Games

Great War Salvo! 3rd Edition is a strategy, solitaire, tactical naval wargame that enables players to recreate early World War I naval battles between individual British and German warships on the table top. This is the new, latest edition of this game system. (For those owning the 2nd ed., see below for what's new in this edition.) The game consists an illustrated,...   [click here for more]
14.Blitzkrieg Commander IV

Blitzkrieg Commander IV
by Pendraken Miniatures

Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War using miniatures on a tabletop. - Suitable for any scale miniatures, from 2mm right up to 28mm. - Simple command system that emphasises the fog of war. - Effective mechanism for casualty resolution. - Flexible figure ratio meaning one base represents a platoon. - Minimal setup...   [click here for more]
15.Pirates! 3rd Edition (Printer Friendly)

Pirates! 3rd Edition (Printer Friendly)
by Scale Creep Miniatures

We are proud to announce the release of the third edition of our most popular game, Pirates! We have been working on this edition for several years now, and we know that all you Pirates! fans out there are going to really enjoy what we've done. For those of you unfamiliar with Pirates!, the rules allow you to recreate quick and exciting (and sometimes hilarious) naval battles using 25mm scale ships...   [click here for more]
16.A Wall of Wood Alone - Campaign Rules for Ad Mare Bellum

A Wall of Wood Alone - Campaign Rules for Ad Mare Bellum
by Long Face Games

. “Now your statues are standing and pouring sweat. They shiver with dread. The black blood drips from the highest rooftops. They have seen the necessity of evil. A wall of wood alone shall be uncaptured, await not in quiet the coming of the horses, the marching feet, the armed host upon the land. Slip away. Turn your back. You will meet in battle anyway. O holy Salamis, you will be the death...   [click here for more]
17.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
18.With Match and Flint Wargames Rules

With Match and Flint Wargames Rules
by KoH Games

With Match and Flint are fast play wargames rules for the European wars of the early 18th century. The actual meat of these rules are only five pages long and are intended for a smooth, straightforward and fast paced battle. However it is intended that critical decisions are required throughout, either with a surfeit of command points or through the lack of them! You cannot always depend on the...   [click here for more]
19.The Solo Wargaming Guide

The Solo Wargaming Guide
by Precis Intermedia

Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
20.Siege of Izmail

Siege of Izmail
by Hollandspiele

Game Design & Art: Ilya Kudriashov Hex number: 42 Duration: 120 minutes Players: 2 Solitaire Suitability: High Weight: Medium Theme: Eighteenth Century Over the last few years, working on dozens of games for a myriad of publishers, Ilya Kudriashov’s...   [click here for more]
21.Machinas :Death Races in the Wasteland In

Machinas :Death Races in the Wasteland In
by Rebel Minis

Death Races in the Wasteland In Machinas, players race vehicles across the Wasteland in search of Fame and Fortune and more importantly, Salvageable Parts. Players own one or more vehicles, outfitted as they desire. By using Signatures, peculiar traits exhibited when driving, we make your characters unique. We also have a variety of vehicles, weapons, defensive...   [click here for more]
22.Four Against Ragnarok

Four Against Ragnarok
by Ganesha Games

The monstrous children of Loki, the Mischief-Maker, strain against their bonds, and writhe and twist and plot to end the rule of the gods. Ragnarök, the destruction of the gods and all of the Nine Realms is coming. It is merely a question of when, and for how long it can be held off. Based on the highly acclaimed Four Against Darkness series of RPG-lite dungeon delving adventures...   [click here for more]
23.Blood & Plunder

Blood & Plunder
by Firelock Games

Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles on...   [click here for more]
24.Fistful of Lead: Core Rulebook

Fistful of Lead: Core Rulebook
by Jaye Wiley

The long awaited Core Rule Book from Wiley Games, makers of Fistful of Lead, is finally here. The long-time favorite Fistful of Lead started as a Wild West game with card-driven mechanics that created Hollywood action. Now Wiley Games presents the Core Rule Book. The Core Rule Book can be used with multiple periods and genres, while still giving you the unique card driven mechanics...   [click here for more]
25.Age of Hannibal

Age of Hannibal
by Greg Wagman

Age of Hannibal resolves the largest battles of antiquity in a single evening on limited table space and flexible basing. Unlike many other rule systems available for the period, Age of Hannibal acknowledges the critical nature of pre-battle strategy in ancient warfare, when commanders sought the best possible ground for their armies. An innovative terrain card system allows players...   [click here for more]
26.Impetus 2

Impetus 2
by Dadi&Piombo

Second edition of Impetus, the popular set of wargame rules that aims to simulate battles with miniature figures in the Ancient, Medieval and Renaissance periods. The extremely flexible system allows you to recreate over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars and even further. Until the release of the updated lists you can still use the old Extra Impetus supplements...   [click here for more]
27.Wargame Bundle. Blitzkrieg in the West 1940. 192 Wargame Scenarios. 25% Saving!

Wargame Bundle. Blitzkrieg in the West 1940. 192 Wargame Scenarios. 25% Saving!
by MGK Military Simulations

Ok team, you may have seen the individual scenario volumes for the French, British, Dutch and Belgians vs the Germans. Well, here they all bundled together at 25% off the total price (or one volume free, take your pick). At a whopping 192 Scenarios and 2,206 pages this should satisfy your hunger for early war gaming and history. If you are not sure, there are more details and previews available under...   [click here for more]
28.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
29.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. CaS emphasizes technical and historical accuracy using a...   [click here for more]
30.Feudal Warrior

Feudal Warrior
by Four Horsemen Enterprises

Army lists for WARRIOR Ancient and Medieval Miniatures Wargaming Rules ...   [click here for more]
31.Horizon Wars: Over the Horizon

Horizon Wars: Over the Horizon
by Precinct Omega Publishing

If the hit miniatures wargame, Horizon Wars, didn't offer you enough options, then you need Horizon Wars: Over the Horizon! Not just giant robots, but truly titanic stomping battlemechs; hideous monsters from beyond nightmares; transforming jets; special operations missions; weird science and more! Over the Horizon also brings players new ways to play, introducing...   [click here for more]
32.Kampfgruppe Commander III

Kampfgruppe Commander III
by Studio Capitan

Kampfgruppe Commander maintains an emphasis on command and control, but uses entirely new, and fast-playing, game mechanics. We have built in a great dea of historical flavor with rules that foster constant back-and-forth action. At conventions, Kampfgruppe Commander has consistently played in half the time of other rules sets. Our local gaming group of a dozen people runs evening...   [click here for more]
33.Shieldwall A Fantasy Mass Combat Game

Shieldwall A Fantasy Mass Combat Game
by Chris Walton

Shieldwall is a fast play set of fantasy mass combat rules. Designed for print-and-play, Shieldwall is an easy to learn and teach system that you can utilize for any collection of miniatures. A 17 page pdf includes: - Rules for creating an army. - Six scenarios that can be played alone or as campaigns. - Print-and-Play deck of Special Event Cards. - A complete magic system....   [click here for more]
34.This Is Not a Test

This Is Not a Test
by World's End Publishing

THIS IS NOT A TEST – POST-APOCALYPSE SKIRMISH RULES The great armed conflict known as the End War ravaged the world for years but came to its devastating conclusion in just seconds. In the aftermath of the nuclear attacks, remembered as the Great Fall, the United States was left a scarred wasteland. Millions died, polite society collapsed and scientific knowledge was lost in a forest of...   [click here for more]
35.War by Sail

War by Sail
by Ostfront Publishing

Bote Action - 1550 - 1815 War by Sail is a simple yet comprehensive age of sail wargame, aimed at small fleet actions of 3 to 30 ships per side, with a focus on historical accuracy and flavor. Researched and playtested for 10 months, War by Sail includes detailed ship rosters for 20 different conflicts, spanning from 1563 to 1812. Generic units are also provided...   [click here for more]
36.Death in the Dungeon

Death in the Dungeon
by Crushpop Productions

"ENTER AT YOUR OWN RISK." Your party creeps slowly into the depths of the dungeon, gold on your minds. Suddenly, you hear voices in the distance. It sounds like a group, gathered and talking. As you move closer, you spot them, another party of dunegon-delvers, standing in a circle by a fire, laughing and showing one another their finds. You want that gold. You deserve that loot....   [click here for more]
37.Mythology: The Greek Heroic Age Boardgame (PDF)

Mythology: The Greek Heroic Age Boardgame (PDF)
by Precis Intermedia

Precis Intermedia brings back this classic boardgame set in the Heroic Age of Greek Mythology (originally published by Yaquinto Publications). This boardgame for 2 to 10 players puts each of them in the role of a major Greek god/goddess to control mortal heroes and legendary monsters. The Basic Game is the easiest way to get started. It uses only a minimum of game components and has only...   [click here for more]
38.Five Parsecs From Home

Five Parsecs From Home
by Nordic Weasel Games

Five Parsecs From Home is back, leaner and meaner than ever before! Create a crew of randomly generated personalities and see if you can make a profit on the fringes of space. Look for patrons, get into gun-battles and build up your squad. Five Parsecs is aimed specifically at the solo gamer (though you can play with a friend just fine) and lets you build a crew, take them through...   [click here for more]
39.Blood & Plunder: No Peace Beyond the Line

Blood & Plunder: No Peace Beyond the Line
by Firelock Games

This 248-page book is a supplement to the original Blood & Plunder rule book and contains plenty of new content including units, ships, and additional rules. Please note that this book is not a standalone rule book, only an expansion. ...   [click here for more]
40.Rifles in the Pacific

Rifles in the Pacific
by Tiny Battle Publishing

Rifles in the Pacific (RITP) is the second of Gottardo Zancani’s solitaire RIFLES series (Rifles in the Ardennes). Rifles in the Pacific recreates the sweaty-palms action that characterized the Pacific Theater in World War II in a unique single-player format. We have replaced the hex-maps typical of World War II games with three beautiful, yet abstracted maps, representing the Pacific Theater...   [click here for more]
41.Armageddon War

Armageddon War
by Flying Pig Games

Following disease, famine, and economic collapse among the world's first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war. Armageddon War is a platoon level game set in the near future. The...   [click here for more]
42.Nexus #13

Nexus #13
by Amarillo Design Bureau

“We are all good soldiers. But this war has gone on too long, and the Empire is consuming itself in the fire. What new Empire will rise from the ashes we have yet to see.” -- Marine Major Ardak Kumerian It is 1985 and Nexus #13 (the Holiday Issue) has just been released. This issue focused on the Star Fleet Universe, Starfire, Battlewagon, and History...   [click here for more]
43.Fistful of Lead: Galactic Heroes

Fistful of Lead: Galactic Heroes
by Jaye Wiley

In Galactic Heroes, or GH for short, you’ll take on the role of a Hero or Villain, leading a scruffy pirate crew looking for adventure, or maybe a troop of faceless soldiers of the Empire in search of bringing order to the galaxy. It’s really up to you! Galactic Heroes allows you to play a small-scale wargame in the far-flung future, a galaxy, far, far away, a grim,...   [click here for more]
44.Light Bobs - AWI Skirmish Wargame Rules

Light Bobs - AWI Skirmish Wargame Rules
by Day of Battle Games

Light Bobs provide a wargame based on small companies led by individual officers during the American Revolution. The rules are named after the nickname given to the British Light Infantry in the period. The rules are written to simulate battalion level combat where hundreds, rather than thousands, of soldiers are deployed. This is larger than an individual skirmish, but below a brigade or multiple...   [click here for more]
45.Home Before the Leaves Fall - 1914 Western Front Campaign and Battle System

Home Before the Leaves Fall - 1914 Western Front Campaign and Battle System
by Real Time Wargames

The game covers the opening campaign of the Great War in the West with the Germans carrying out the Schlieffen Plan and the French their Plan XVII. There are rules and counters for a map campaign but the heart of the system are the novel tabletop rules to fight either corps on corps or multi-corps battles in a few hours where the campaign will give context for the battle created by the campaign manoeuvrings....   [click here for more]
46.Narrow Seas

Narrow Seas
by Long Face Games

A fast playing set of coastal forces naval rules designed for use with models from 1/300 to 1/1200. Book keeping is minimal, with speed and damage recorded for each vessel on a card through a series of Levels rather than keeping track of damage points and exact speeds. As well as rules for gunnery, torpedo and depth charge attacks there are optional and additional rules covering anti submarine warfare,...   [click here for more]
47.Fistful of Lead: Wasteland Warriors

Fistful of Lead: Wasteland Warriors
by Jaye Wiley

Wiley Games is proud to present its 11th title, Wasteland Warriors! THIS IS NOT A STAND ALONE BOOK. You will need Fistful of Lead Core rules to play. In a wargaming world full of gritty, dark post-apocalyptic rules, we offer a weirder...wilder vision. What's so great about it? Extensive traits and mutations Cool weapons and gear for your motley crew of...   [click here for more]
48.All Quiet on the Potomac

All Quiet on the Potomac
by Greg Wagman

All Quiet on the Potomac is the Eastern Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the east from 1861-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: First Manassas, Seven Pines, Gaines Mill, Glendale, Malvern...   [click here for more]
49.Missile With A Man In It Expansion for Birds of Prey- ADA 31004-P

Missile With A Man In It Expansion for Birds of Prey- ADA 31004-P
by Ad Astra Games

Fly The Future! Fly the Starfighter! Few fighters looked the part of being relics of a science fiction future that didn't happen like the F-104 Starfighter. This expansion gives every possible variant of the F-104, explains how to fight with it in Birds of Prey, and has ADCs for historical opponents. Plus a detailed write up of how this famous jet came to be, and why it has the reputation it does...   [click here for more]
50.“THE WORLD TURNED UPSIDE DOWN”  American War of Independence Battlefield Rules & Campaign System

“THE WORLD TURNED UPSIDE DOWN” American War of Independence Battlefield Rules & Campaign System
by Real Time Wargames

“THE WORLD TURNED UPSIDE DOWN” American War of Independence Battlefield Rules & Campaign System The War for the American Colonies is a fascinating mix of political and military interaction. The strategy of the war is randomised by the orders the British receive each fall, such as Cut-Off New England, Southern Expedition, Occupy coastal locations etc. Thus the frustration...   [click here for more]
51.Hardwired: Cyberpunk Espionage and Mayhem

Hardwired: Cyberpunk Espionage and Mayhem
by P. Todoroff CCWC

Corporate wars, shadow ops, cranial jacks, cyber-augmentations… you’ve been here before. You know how this goes. But familiarity breeds sloppiness and sloppiness will get you dead with a capital ‘P’ for Permanent. So you’ve got no excuses. You have a team, you have a boss, and that boss just gave you a job. Take whatever you need: weapons, micro-drones, dark-ware,...   [click here for more]
52.Rangers of Shadow Deep: A Tabletop Adventure Game

Rangers of Shadow Deep: A Tabletop Adventure Game
by Joseph A. McCullough

Please Note: This is the original edition of the game. While it is stil usuable, and contains all of the information needed to play, a Deluxe Edition, produced by Modiphius is now available on this site and soon in print, which incorporates the rules update, some of the supplementary material, and additional artwork. You can order this here. A kingdom stands on the brink of destruction,...   [click here for more]
53.Wars of Marcus Aurelius

Wars of Marcus Aurelius
by Hollandspiele

Game design: Robert DeLeskie Map Art: Ilya Kudriashov Unit Illustrations: Gonzalo Santacruz Hex number: 27 Duration: 90 minutes Players: 1 Solitaire Suitability: High Weight: Medium Theme: Ancients 170CE. Plague ravages the Empire. With the Legions...   [click here for more]
54.Cold War Commander

Cold War Commander
by Pendraken Miniatures

Cold War Commander (1st Edition) Cold War Commander is an exciting wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,...   [click here for more]
55.Hostile Tactical AI

Hostile Tactical AI
by SixJAM

Tactical AI for skirmish miniature wargames. Hostile Tactical AI is an Artificial Intelligence system to order enemy units around in skirmish miniature wargames, so you may play solo or co-op against the enemy. The rules work through a deck of 72 cards that tell enemy units, where to go and what to do. There are two sets of instructions on every card. One set gives orders to patrolling units unaware...   [click here for more]
56.Over the Alps

Over the Alps
by Greg Wagman

Over the Alps is the official Punic Wars scenario supplement for Age of Hannibal. This PDF covers the 15 most famous battles of all three Punic Wars. Each historical scenario has been well-researched with primary and secondary source material, including tabletop maps and orders of battle for the opposing armies. We've also included rules, tokens, and a stunning campaign map for you...   [click here for more]
57.Modern Chinese Maritime Forces

Modern Chinese Maritime Forces
by Admiralty Trilogy Group

Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out...   [click here for more]
58.Blitzkrieg in the West 1940 Volume I 50 Wargame Scenarios French vs Germans

Blitzkrieg in the West 1940 Volume I 50 Wargame Scenarios French vs Germans
by MGK Military Simulations

50 historical wargaming scenarios for miniatures featuring battles between the French and German armies in Belgium and France in May-June 1940. Each scenario is complete and includes the original 1940 map the battle was fought over, the actual troops involved and the missions they had. These are not vague approximations but researched historical simulations. Optimised for wargaming rules that use...   [click here for more]
59.WWII East Front Bundle

WWII East Front Bundle
by Chris Stoesen

This product contains all of the following scenario supplements: 1) Campaign for Ustilug - (Six Scenarios for Chain of Command) 2) First Encounters - (One Scenario for Chain of Command or What a Tanker) 3) Campaign for Kharkov: October 1941 - (Twelve scenarios for Chain of Command) 4) In the Name of Roma - (30 scenarios for IABSM and Chain of Command) 5) Second Battle of Kharkov: May 1942 - (13 scenarios...   [click here for more]
60.Day of Battle - Medieval Wargame Rule

Day of Battle - Medieval Wargame Rule
by Day of Battle Games

Day of Battle wargame rules are written to be played with miniatures in scales from 10mm to 40mm. The author uses both 28mm and 40mm for his games. A player is a baron or lesser lord to start. The rules are unit oriented with starter armies being 35 to 50 figures. The subtle role playing aspect of the rules allows players to gain social rank as they go from battle to battle. Their social rank...   [click here for more]
61.Red Menace (2nd Edition)

Red Menace (2nd Edition)
by Battlespace Games

The 2nd edition includes all new artwork for the map, counters, reference sheets, cards, and new rules, units, and scenarios. The use of cards for Random Events and Soviet Cities (for Soviet AI Target Assignment) instead of chit-pull is also new for this edition.   Red Menace is a solitaire wargame pitting the strategic nuclear and defensive...   [click here for more]
62.American Fleets

American Fleets
by Admiralty Trilogy Group

For the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea(CaS) 4th Edition standard. American Fleetsincludes over 250 ship classes and over 190 aircraft, many of which have not appeared in CaSformat before. All earlier listings for these ships and aircraft have been reviewed and updated to include information...   [click here for more]
63.The Emperor's Fleet

The Emperor's Fleet
by Admiralty Trilogy Group

The Emperor’s Fleetprovides statistics for the Japanese ships and aircraft, and all their weapons and sensors, extant in the Second World War. Over 200 ship classes and over 130 aircraft are included, many of which have not appeared in Trilogyproducts before. All earlier listings for these ships and aircraft have been updated to include information from newly available...   [click here for more]
64.D-Day Map with 1 Kilometer Square Grid

D-Day Map with 1 Kilometer Square Grid
by Game Design

This is the 1 Kilometer Square Grid version of my map of the D-Day beaches, the whole Cotentin Peninsula with enough terrain inland to cover the campaign from June 6 through most of July 1944... Make a custom Game Design to refight Operation Overlord! This super detailed map is based on a Michelin 1947 road map of Normandy (which was sold to returning...   [click here for more]
65.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

"Vampire, Vampire, Missiles Incoming!" The Game of Modern Naval Warfare Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to...   [click here for more]
66.Rising Sun, 3rd edition

Rising Sun, 3rd edition
by Admiralty Trilogy Group

Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Comand at Sea. Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts. The original edition of Rising Sun was the first supplement published...   [click here for more]
67.Alpha Mecha - Mecha Combat PnP version - ALL-IN

Alpha Mecha - Mecha Combat PnP version - ALL-IN
by Powercell Games

...   [click here for more]
68.FiveCore 3rd edition. Skirmish Gaming Evolved

FiveCore 3rd edition. Skirmish Gaming Evolved
by Nordic Weasel Games

This brand new 3rd edition of the premier character-driven skirmish system will knock your socks off. FiveCore offers you fast playing games with 5-15 figures per side. No firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away. Troop quality affects your ability to coordinate attacks and have your men work together, rather than just providing...   [click here for more]
69.Sail and Steam Navies

Sail and Steam Navies
by David Brandon

Sail and Steam Navies is a miniatures rules system for fighting naval battles during the period of 1840 to 1880. These rules are designed for use with 1/600 scale waterline models but include options for use of 1/1200 scale models. The basic rules are 40 pages long, which include charts, an example of play, and conversion information for 1/1200 scale. The Under Both Flags module adds six...   [click here for more]
70.To Ur is Human

To Ur is Human
by Wargaming for Grown Ups

"To Ur is Human" is a set of table top rules written specifically for games set in the period of the Mesopotamian city-states, such as Akkad and Ur. Using a gridded playing area and easy to learn innovative rules, "To Ur is Human" allows for quick play games with a unique feel and approach. The author is a historian, wargamer and blogger who has written several sets of wargames rules and games. He...   [click here for more]
71.Module 1: Hopes of Glory

Module 1: Hopes of Glory
by Nordic Weasel Games

Welcome to Hopes of Glory, a campaign module for Five Leagues From the Borderlands. With this module and the core rules, you can take on military work in the disputed territories, fighting as part of the never-ending border wars that the nobility engage in. New encounters both on and off the battle field, new skills to learn and people to meet and adventure with. If a bleak,...   [click here for more]
72.With It Or On It

With It Or On It
by Hollandspiele

Game design: Tom Russell Map art: Mark Mahaffey Counters: Tom Russell Hex number: 41 Duration: 60 minutes Players: 2 Solitaire Suitability: High Weight: Medium Theme: Ancients With It Or On It is the first game in the Shields...   [click here for more]
73.Blood in Space

Blood in Space

Blood in Space is a micro but complete set of rules for solitaire or co-op skirmish game, set on a sci-fi background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important” rules are included...   [click here for more]
74.Ad Mare Bellum

Ad Mare Bellum
by Long Face Games

A quick playing set of Ancient naval rules covering the period 2000BC to 900AD, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal,...   [click here for more]
75.Full Captain

Full Captain
by Studio Capitan

Full Captain is a Tactical Naval Wargame, designed to play actions between small groups of ships or individual ships. The game is specially designed for our 10mm Naval Range, which scale allows gamers to manoeuvre ships and fight actions using miniatures representing guns and crew members. The Rules cover the entire “Golden Era” of sailing ships, from the mid XVII century to the first...   [click here for more]
76.Old School Tactical Vol I Expansion: Stalingrad

Old School Tactical Vol I Expansion: Stalingrad
by Flying Pig Games

This is an expansion. You must own Old School Tactical Vol I to play Stalingrad. Set in one of the most famous battles on the eastern front during World War II, a five month battle that was one of the largest and bloodiest engagments in military history. A battle of attrition between the Wehrmacht and the Red Army in brutal, house-to-house, close quarter combat within the city of Stalingrad. Take...   [click here for more]
77.The Battle for Ramadi

The Battle for Ramadi
by Tiny Battle Publishing

REUTERS, 27 DECEMBER 2015 After encircling the city for weeks, the Iraqi military launched a campaign to retake it last week, and made a final push to seize the central administration complex on Sunday. “By controlling the complex this means that we have defeated them in Ramadi,” said Sabah al-Numani, a spokesman for the force leading the fight on the government...   [click here for more]
78.Squad Hammer Core - Peoples Edition

Squad Hammer Core - Peoples Edition
by Nordic Weasel Games

Welcome to Squad Hammer! Squad Hammer is a simple, fast playing and tactical set of "Friendly rules": Perfect for getting some old miniatures off that shelf and on to the gaming table. Game play is simple to explain without lacking options and is perfectly suited to Beer&Pretzels night or a club game. Units are typically squads of infantry, single vehicles or big monsters. All mechanics...   [click here for more]
79.The Old Kin. Five Leagues Enemy Pack

The Old Kin. Five Leagues Enemy Pack
by Nordic Weasel Games

Below the waves and in the marshes lurk ancient things waiting to take their rightful place under the sun. This Enemy Pack for Five Leagues offers the following: A brand new type of Enemy, the Old Kin to fight with, perfectly suited for those lizard man mini's you've been waiting to play with. Features include: * A new Region table allowing you to determine...   [click here for more]
80.Blood on the Blade - 2nd Edition

Blood on the Blade - 2nd Edition

Blood on the Blade - 2nd Edition is the newest release of Blood on the Blade, a micro but complete set of rules for solitaire or co-op skirmish game set on a fantasy background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details...   [click here for more]

by Vandering Publications

A d10 based wargames rules system for naval warfare in the age of the guided missile. ...   [click here for more]
82.D-Day Map with 600 Meter Hex Grid

D-Day Map with 600 Meter Hex Grid
by Game Design

This is the 600 Meter Hex Grid version of my map of the D-Day beaches, the whole Cotentin Peninsula with enough terrain inland to cover the campaign from June 6 through most of July 1944... Make a custom Game Design to refight Operation Overlord! This super detailed map is based on a Michelin 1947 road map of Normandy (which was sold to returning...   [click here for more]

by Hollandspiele

Designer: Erin Lee Escobedo Map Art: Jose R. Faura Hex Number: 33 Duration: 60 minutes Players: 2 Solitaire Suitability: High Theme: Cold War 19XX: The unthinkable happens. The world is scoured clean in nuclear fire. The oceans are poisoned for generations to come. One last patch...   [click here for more]
84.Atlanta is Ours

Atlanta is Ours
by Greg Wagman

Atlanta is Ours is the Western Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the west from 1862-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: Fort Donelson, Pea Ridge, Shiloh, Corinth, Perryville, Stones River,...   [click here for more]
85.Armageddon War: Alone in the Desert

Armageddon War: Alone in the Desert
by Flying Pig Games

This expansion includes rules for playing Armageddon War solitaire, six solitaire scenarios in a loose campaign, counters and cards. Each hex of enemy units in a solitaire scenario will have a “stance” counter, “aggressive”, “cautious” or “defensive”. When an enemy formation activates, each hex of units will draw a card and act according to the keywords...   [click here for more]
86.Habet, Hoc Habet! Rules for Gladiatorial Combat

Habet, Hoc Habet! Rules for Gladiatorial Combat
by Scale Creep Miniatures

Into the Coliseum with you! Whenever a gladiator would fall in the arena, the bloodthirsty crowds would shout, "Habet, Hoc Habet!", which translates as, "He's down! He's had it!" Now you can relive those days of personal glory as you recreate the battles between the original sports superstars - The Gladiators! Our rules, "Habet, Hoc Habet!" (or HHH! for short) allow you to recreate...   [click here for more]
87.TRIUMPH! v1.0

by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. TRIUMPH! is now officially released!...   [click here for more]
88.Old School Tactical Vol. II

Old School Tactical Vol. II
by Flying Pig Games

The popular Old School Tactical series returns for its second edition with Old School Tactical Volume II: West Front 1944-45. This iteration of the quick to learn, challenging to master, tactical game introduces the Americans to the series. Fight across the European countryside with M-10 tank destroyers and Sherman Easy Eight tanks. Pile your powerful rifle squads into venerable M5 halftracks or...   [click here for more]
89.A Gentleman's War

A Gentleman's War
by Pulp Action Library

A Gentleman’s War is a simple game involving toy soldiers of the classic style. It is a relaxed and relaxing game, where enough depends on the turn of a card and the roll of a handful of dice to say that our disasters are pure chance, but enough cunning decision-making to claim our victories as acts of brilliant generalship. Our model soldiers are very brave, obedient, and...   [click here for more]
90.Texas Cruel Seas

Texas Cruel Seas
by Texas Games

Texas Cruel Seas includes a Set of Printable Numbered Ship Cards, matching Numbered Wakes for those Ships, and matching Numbered Torpedoe Wakes. All Ship Weapons Systems are Color-Coded. Roll All Shooting Attacks at One Time! All included Upgrades Greatly Reduce bookeeping and Speed the Table Top Game "Cruel Seas". Current Cards are...   [click here for more]
91.Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
92.Rifles in the Ardennes

Rifles in the Ardennes
by Tiny Battle Publishing

"You ask, what is our aim? I can answer in one word. It is victory. Victory at all costs. Victory in spite of all terrors. Victory, however long and hard the road may be, for without victory there is no survival.” - Winston Churchill The quiet, frosted hills painted with ancient woods which characterized the Belgian Ardennes were rattled and thundered to life as they became...   [click here for more]
93.1-48TACTIC version2.3 (english)

1-48TACTIC version2.3 (english)

Welcome to 1-48TACTIC: action-packed rules for brutal ONE-HOUR GAMES! Wouldn’t be great to have a WW2 game you could play with as few as 4 figures over a chess size board in less than an hour, but that grows with you as your collection expands? Welcome to the most innovative and exciting WWII skirmish game around! 1-48TACTIC is a brutal fast-paced skirmish scale tabletop...   [click here for more]
94.Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI
by Rottenlead Publishing

NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info. Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and...   [click here for more]
95.Yaah! Magazine and Complete Wargame #10

Yaah! Magazine and Complete Wargame #10
by Flying Pig Games

There's no better way to recover from the long, hot summer than to dive into the fall's coolest gaming value - the next issue of Yaah! magazine. It's 78 sparkling (Get it?) pages of tabletop action and adventure, and you can pre-order your very own copy right here. As the days grow shorter, you're gonna need something to fill up all that extra time indoors - and this issue's game looks like a great...   [click here for more]
96.Sooth Sayer. A Five Leagues character expansion

Sooth Sayer. A Five Leagues character expansion
by Nordic Weasel Games

This expansion pack adds the Sooth Sayer: A magic user capable of predicting the future. Sooth Sayers can be added to any war band, whether you are just starting a campaign or far along your adventure. Included are character creation and campaign notes, new items to bolster your magical recruit and abilities that are beneficial both on and off the battle field. ...   [click here for more]
97.Table Air Combat: K-61

Table Air Combat: K-61
by Paper Forge

TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Download a free set of the complete rules here: Flight Operations Manual Watch how to play Here Each player has a flight of four...   [click here for more]
98.Gruppe Nord

Gruppe Nord
by Admiralty Trilogy Group

Gruppe Nordtraces the history of the German Kriegsmarine’s surface fleet in the North Atlantic, the North and Norwegian Seas in WW II. Misunderstood and misused by Hitler and his generals, the roster of Germany’s surface ships is filled with famous names: Bismarck, Admiral Graf Spee, Scharnhorstand many others. However, the battle history of these...   [click here for more]
99.Fear God & Dread Nought 2nd Edition

Fear God & Dread Nought 2nd Edition
by Admiralty Trilogy Group

Fear God & Dread Noughtis the Admiralty Trilogy Group’s tactical game covering war at sea from 1906 - 1925. Players can use ships, aircraft, and submarines to fight historical battles or experiment with “almost happened” or “what if” scenarios. While comprehensive, the rules are easy to follow for both experienced gamers and those new to naval gaming. They cover...   [click here for more]
100.Squadron Strike: Traveller, Complete PDF Bundle

Squadron Strike: Traveller, Complete PDF Bundle
by Ad Astra Games

The Third Imperium Needs All Hands On Deck! Squadron Strike: Traveller does big ship Traveller universe naval combat in ways it's never been done before: As maneuver-centric 3-D combat! This product comes with all the rules and SSDs needed to play, plus print and play countersheets and origami tilt blocks. You provide the hex map and d10s, and you're good to go! (You...   [click here for more]
0 items
 Hottest Titles
 Gift Certificates